Month: October 2015

Week 4 Gameplay

Hardware Research, Enemies and Controls

Greetings all!

Part of our task this week was to research about the Nexus 9 tablet (our primary target device for the game) to learn it’s capabilities. We looked into the hardware of the device, the history and possibly future of the device and entire Nexus 9 as a whole. Each section of the research project was assigned to each member with myself writing about the core hardware of the Nexus 9 including CPU and GPU.

However more work on the game was also completed this week with the accelerometer controls almost fully finished (just needs some fine tuning), the pause menu is semi functional (some menus need to be created), enemies now infinitely spawn in different formations and enemies also fire and can kill you! Lots of features completed but still more to work on until it is complete and fully playable.

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Project Management and Teamwork

Greetings all!

This blog post will be shorter than the last blog post so you probably won’t fall asleep this time (but it’s never a bad idea to get a nice drink anyway). I do have a little bit to talk about this week though, mostly relating to project management and working together to create something together. I feel I could have been a much better project co-ordinator last week and the failure of that increased my own workload a little however I know how I can improve on this for the future. And as usual, I’ll be discussing the code I wrote as part of Project Dangerzone this week (which actually ties quite a bit into the project management).

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First post and end of week info dump

Well hello all!

As a start, I shall quickly explain what this blog is going to be about. I will be using it to keep a track of all game development progress I make as well as anything that might be related to it such as interesting information I’ve found when researching or prototyping. In the future I plan to make multiple blog posts per week but for now, I shall sum up my first week.

The week started off with our project group, Trisoft, being assigned the task of creating a High Concept Document (HCD) for a 2D mobile game that uses the accelerometer as the main control scheme. We all met up on the Tuesday evening to have a meal together and discuss everyones ideas then eventually decide on one.

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